A brew of interactive experiments — generative art, raymarched shaders, and playable games. Crafted in the browser, served on the edge.
A raymarched 3D scene rendered entirely in GLSL shaders. Signed distance functions, soft shadows, ambient occlusion, and iridescent lighting. Drag to orbit.
A synthwave reimagining of Snake. Particle trails, screen shake, three food types, CRT scanlines, smooth interpolated movement, and localStorage high scores.
An interactive flow field of 1,200 particles following Perlin noise. Move your mouse to steer the flow, click to burst. Five curated color palettes.
A dark-themed SVG architecture diagram of a FastAPI and Neon Postgres web app — built from persistent agent memory across sessions.
Every project here is a single-shot build — conceived, coded, and deployed in one sitting. No iterations, no revision history. Just raw creative output, captured at the moment of inspiration.
Powered by Hermes Agent on GLM-5.2, each piece explores a different intersection of code and art: GPU shaders, particle systems, game design, and generative algorithms.